Entertainment
Entertainment is moving beyond passive consumption. We look for founders creating formats, tools and experiences that turn audiences into active participants.
Our thesis
Story, story, story first - still wins.
- 01
Technology should expand the creative possibility, not flatten it.
- 02
The strongest formats create behaviour, not just attention.
- 03
Distribution is part of the product from the first prototype.
What we look for
The audience is no longer outside the story.
Participatory formatsCreator infrastructureLive and spatial experiencesNew distribution models
Enter Circuit
Building in Entertainment?
Tell us what you see, what you are building and why now is the moment to make it real.
Next arena
AI